v0.9: Generally Complete
Monster Cycle » Devlog
Full gameloop compelete.
- Tier 1: Ghosts can get reborn as Undead at tombstones (needs 3 XP)
- Tier 2: Undead can get reborn as Humans at beds (needs 3 XP)
- Tier 3: Humans can ascend at water (needs 10 XP)
- Dying drops you down the monster ladder
Complete map with landmarks
- Church
- Hotel
- Graveyards
- Beach
- Forest
- Mountain
- Hedges
- Fountain
General improvements
- AI: Wander, Fight and Flee states complete.
- Spawning: Spawns out of view and not in walls
- Spawn several humans in buildings and undead in graveyards at the start.
- Art improvements
- Better main menu
- Transitions
- Improved audio and music
- High scores/saving
2 ghost types
- Ghost
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- Dash
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- Medium speed, lasts longer
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- Ectoplasm
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- Fast, low-cost, short-lived
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- Wraith
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- Dash
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- Fast speed, lasts shorter
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- Sun
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- Slow, high-cost, long-lived, follows caster
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2 undead types
- Zombie
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- Charge
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- Hold to run fast
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- Breath
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- Slow, short-lived, travels through walls
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- Contact damage
- Skeleton
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- Throw
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- Bounce, long-lived
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- Throw x3
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- 3 projectiles, wide coverage, costly
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Human
- Burst Run
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- Tap to burst, hold to run
- Use Item
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- Spawns in with a pistol or sword
- Items
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- Pistol
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- Long range, low cost, must reload
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- Sword
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- Point
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- Always active, instant death, short-ranged
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Monster Cycle
Monster battle arena. PICO-8 game. Many deaths await. Can you escape the Monster Cycle?
More posts
- v1.1.0: Hard ModeMar 14, 2024
- v1.0.1: Quick fix + slight balancingMar 11, 2024
- v1.0.0 Done?Mar 10, 2024
- v0.9.3: Music UpdateMar 06, 2024
- v0.9.2: More HelpMar 03, 2024
- v0.9.1: More SFXs + PolishMar 03, 2024
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